{"__v":12,"_id":"54890033f291f61400c02d37","category":{"__v":5,"_id":"54890012f291f61400c02d36","project":"543b9b0065bf840e00b473d5","version":"543b9b0065bf840e00b473d8","pages":["54890033f291f61400c02d37","548906c7c178b40b00aa3075","548959f053c7810b0090a058","54895c8dfd3e570b00658fa7","54895e2a960cdf0b00f86570"],"reference":false,"createdAt":"2014-12-11T02:23:14.048Z","from_sync":false,"order":6,"slug":"build-run","title":"Build & Run"},"project":"543b9b0065bf840e00b473d5","user":"543b9aa865bf840e00b473d1","version":{"__v":11,"_id":"543b9b0065bf840e00b473d8","project":"543b9b0065bf840e00b473d5","createdAt":"2014-10-13T09:27:28.467Z","releaseDate":"2014-10-13T09:27:28.467Z","categories":["543b9b0065bf840e00b473d9","543b9ef065bf840e00b473e0","54890012f291f61400c02d36","54890902f291f61400c02d3e","54890c43f291f61400c02d44","54890d71c178b40b00aa3086","5508125c0c4d8c19008a5f83","55094050961f17170070abbd","550945111c38c50d006118ad","550a4c2e42fff40d00ae6049","55221c074801a40d00a77610"],"is_hidden":false,"is_beta":false,"is_stable":false,"codename":"","version_clean":"1.0.0","version":"1.0"},"updates":[],"createdAt":"2014-12-11T02:23:47.418Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"basic_auth":false,"results":{"codes":[]},"try":true,"auth":"never","params":[],"url":""},"order":0,"body":"[block:callout]\n{\n  \"type\": \"warning\",\n  \"body\": \"Follow the basic [list of steps](http://docs.unity3d.com/Manual/iphone-accountsetup.html) from Unity to get you started with building your first iOS app.\\n1. Register for the Apple Developers program\\n2. Download and install Xcode\\n3. Create a Developer Provisioning Profile\\n\\n[Full instructions available here](http://mobilegbl.wordpress.com/2013/05/21/from-unity-to-an-ios-device/)\",\n  \"title\": \"iPhone SDK and XCode Required\"\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"caption\": \"\",\n      \"image\": [\n        \"https://www.filepicker.io/api/file/UFQfdh9wR2mZY6DBpj8G\",\n        \"unity-testing-build-and-run.png\",\n        \"917\",\n        \"661\",\n        \"#e67570\",\n        \"\"\n      ]\n    }\n  ]\n}\n[/block]\n1. Open the Starter Kit in Unity. If you haven't already, import NGUI in a new empty scene, not directly in the Game.unity scene (throws a few internal NGUI specific errors otherwise). Safer to apply this to 2dToolKit as well. \n\n2. Connect your iPhone to your Mac. If you haven't already, check that you've run a test app from Apple correctly on your iOS device and have your development profiles installed. ([See how](http://docs.unity3d.com/Manual/iphone-accountsetup.html))\n\n3. In Unity, click **File** > **Build Settings**\n\n4. Click **iOS** in the Platforms list, and then the **Build and Run** button.\n\n5. Unity will build your game, launch Xcode, and install on your iOS device ([Troubleshooting](http://docs.unity3d.com/Manual/TroubleShootingIPhone.html))\n\n**Watch**: [How to submit your Unity game to the iOS App Store](https://www.youtube.com/watch?v=C3izqF6h_aY)","excerpt":"","slug":"iphone--ipad","type":"basic","title":"iPhone / iPad (iOS)"}

iPhone / iPad (iOS)


[block:callout] { "type": "warning", "body": "Follow the basic [list of steps](http://docs.unity3d.com/Manual/iphone-accountsetup.html) from Unity to get you started with building your first iOS app.\n1. Register for the Apple Developers program\n2. Download and install Xcode\n3. Create a Developer Provisioning Profile\n\n[Full instructions available here](http://mobilegbl.wordpress.com/2013/05/21/from-unity-to-an-ios-device/)", "title": "iPhone SDK and XCode Required" } [/block] [block:image] { "images": [ { "caption": "", "image": [ "https://www.filepicker.io/api/file/UFQfdh9wR2mZY6DBpj8G", "unity-testing-build-and-run.png", "917", "661", "#e67570", "" ] } ] } [/block] 1. Open the Starter Kit in Unity. If you haven't already, import NGUI in a new empty scene, not directly in the Game.unity scene (throws a few internal NGUI specific errors otherwise). Safer to apply this to 2dToolKit as well. 2. Connect your iPhone to your Mac. If you haven't already, check that you've run a test app from Apple correctly on your iOS device and have your development profiles installed. ([See how](http://docs.unity3d.com/Manual/iphone-accountsetup.html)) 3. In Unity, click **File** > **Build Settings** 4. Click **iOS** in the Platforms list, and then the **Build and Run** button. 5. Unity will build your game, launch Xcode, and install on your iOS device ([Troubleshooting](http://docs.unity3d.com/Manual/TroubleShootingIPhone.html)) **Watch**: [How to submit your Unity game to the iOS App Store](https://www.youtube.com/watch?v=C3izqF6h_aY)